by Dominic Ford
Carved from stone,
forged from metal, the Dwarves are the first truly mortal race born
to Desylinn, and their civilization and culture reflect this most
ancient heritage. Guided by Dragons for millennia, the Dwarven
religion and philosophy involves a unique combination of ancestral
honor and formalized rituals for seeking advice from the divine
Dragons who live and work among them. The Dwarves built upon the
schisms and division of their Draconic leaders, evolving into ten
different clans, with five dramatically different cultures between
them. Between their complex culture and the vast swaths of land their
empty continent allowed them to settle, the Dwarves are a force to be
reckoned with in Desylinn.
Fundamental
Dwarven Culture
The most critical
element of Dwarven culture is their uniqueness. The Dwarves
understand that their systems would be ineffective or useless among
other races, due to their unique heritage. Most of the clans have
extreme gender divides, with males strictly forbidden from working
with Stone and females equally forbidden from dealing with metal, to
the point that female merchants keep husbands or brothers around for
the express purpose of dealing with their metallic currency. Most
clans also have some degree of racial purity expressed through this
belief. The most extreme clan is the Silver clan, who believe that
any sexual relationship with a non-dwarf is an offense deserving
extreme punishments, including death if the union results in a child.
They also frown on inter-clan marriage, something the White clan
disagrees with entirely, as their women often attract suitors of
other clans. The Red clan is the most dramatic exception to this idea
of racial purity, as they have begun to accept the ideas of equality
expressed by the Kindred and believe that this racial identity is
part of what made the Mariean Empire so particularly unpleasant.
The clan forms the
most critical element of identity for Dwarves, with their first
loyalty belonging to their clan. Each Dwarf has the same clan as
their mother, regardless of what clan their father is from, and their
hair color matches their clan. While some clans, such as Red or Blue,
are easily distinguished by outsiders, few can distinguish between
Silver, Iron, Lead, and White, making many of the finer points of
clan interrelations difficult for others to understand. Dwarves have
eyes the color of their Father's clan, making inter-clan marriages
more obvious. Although there is technically a caste system among the
Dwarves, the Mariean Empire wiped out the actual differences and the
bulk of the clans evolved into a primarily meritocratic society,
focusing on Family instead. Family honor has taken on even stronger
connotations since the fall of the Empire, particularly among the
more martial Red and Silver clans who feel the need to prove their
Families were coerced by the Empire to serve as their agents.
The Ten Clans and
Five Alliances
The Dwarves, just
like their Draconic deities, are composed of ten different Clans.
Each clan has its own agenda and ideals, their own laws and politics,
and their own goals and methods for achieving them. Each clan is
closely allied with another clan, and in many cases hair color is the
primary distinguishing factor of the two allied clans, as their
cultures are fundamentally similar and tend to be strongly entwined.
Understanding the Five Alliances is critical to understanding the
Dwarves as a race.
Silver and Gold
- These two clans are the most inclusive and most firm in their own
superiority, particularly over other races but also over the other
clans. They have strict ethical codes and are firm believers in
tradition and maintaining all the old religious traditions. They
abhor the lax moral values they see among the other Dwarves,
particularly among the Red clan. The Silver clan specializes in
martial prowess, and proudly served as special forces units for the
Mariean Empire. The Gold clan specializes in music and strongly
advocate the powerful ties a shared musical experience help to
create.
Red and Iron
- These clans couldn't be more different than the Silver and Gold,
believing in the fundamental equality of the individual and that
earning your position means more than family, caste, or even clan.
Half-breeds with the Kindred and the Humans are becoming increasingly
common, and hundreds of Red Dwarves have turned their back on their
Clan by taking the marks of the Kindred upon themselves. The Red clan
specializes in sheer physical strength. Against their will they were
used as shock troops by the Mariean Empire, and they are have been
scattered across Desylinn, making them the most commonly seen clan of
Dwarves outside their own territory. The Iron clan specializes in all
kinds of Smithing and metal work, and their clan has the weakest
gender taboos, with many women taking up the hammer and learning
their father's or brother's trade.
Copper and Lead
- Located in the valley between the Northern and Southern Dragon
mountain ranges, these two clans are among those most often seen by
outsiders. The Copper clan is composed of two different groups, the
central farmers and the fringe herders and outriders. Hunters,
farmers, and highly expansionist, the Copper clan controls
significant territory and the bulk of the food supply. The Lead clan
specializes in mining, and are also divided into two groups, the
Northern and Southern branches. Living in the foothills of the
ranges, the Lead clan is slowly turning the mountains into valleys,
as they level whole mountains to mine critical metals and build
mighty structures of stone and metal.
Blue and Green -
These two clans are by far the most secretive of the Dwarven clans,
and both were hunted by the Mariean Empire. Although they possess
very little territory of their own, the clans are important in their
own right. The Blue Dwarves are the most powerful magic users, with
strong and powerful spells few outside their circle have even heard
of, much less mastered. They have vowed to never allow their
enslavement again, and are willing to die in order to prevent it from
happening. The Green clan has even less territory than the Blues, and
instead live amongst the other clans, dyeing their hair and
integrating themselves into the clans, often so fully and effectively
that their closest friends remain unaware they are from different
clans. They thrive on learning secrets, and gather information on the
hidden ways of others.
Black and White -
Both of these clans claim to be neutral in the feuds of the other
clans, and have gone to great lengths to ensure that their neutrality
is firmly established. The Black clan has the strongest healers in
the world, and will give succor to any who find their Black Shrines,
Dark Temples, or the Black Tower. The White clan took a pledge to
protect the holy places, and somehow managed to hold out against the
worst the Mariean Empire could throw against them. They have
determined that in spite of their success they could have done
better, and have begun to build a massive wall along their Western
border. Half complete, they have just begun construction on a similar
wall along the Eastern side. The andBoth walls are meant to prevent
anything like the Mariean Empire from ever conquering Dwarven lands
again. White clan took a heavy toll under the Mariean Empire, and
have rejected standard Dwarven gender norms entirely in order to
build and grow more effectively.
The Clanless
Two different kinds
of people form the Clanless - those who were exiled from their Clan
(and their descendents), and the unlucky few who are born outside a
clan in the first place. Born with wild hair, mismatched eyes, or
other genetic confusions, they are never accepted by their clan and
are typically driven out before they reach adulthood. The clanless
wandered for many years, but a large contingent have found their way
to the Free Cities, where they have begun to unite together, far from
their tormentors. Many of the exiles have chosen to embrace a wider
vision of themselves, embracing less typical trades, practices, and
ideas, most commonly men working with stone and women working with
metal. In addition, most exiles have embraced alternative religious
traditions, vastly different cultural norms, or even a new racial
identity.
The Empire and
Draconic Schism
When the Elves
landed, the Dwarves initially ignored them, assuming that they would
be entirely unable to defeat the barbaric tribes, much less breach
the mighty Dwarven fortresses. By the time they realized their
mistake, it was far too late and the Dragons slept. During this time,
the Dwarves began to understand their own mortality better, as they
no longer had access to the oracular Dragons. When the Dragons were
finally awoken, the Dwarves had gone without divine response for two
and a half millennia, and had become used to simply acting instead of
demanding divine advice. As a result, a rift has formed between the
Dragons and the Dwarves, leaving many to wonder if they will continue
to consider each other as allies.
The Future
As the Dragons have
all awoken and the immediate threat of the Empire has been quelled,
the Dragons have once again resumed their petty squabbling. Although
the Dwarves also engage in this, many have begun to wonder what the
future holds for them. How long can Red and Silver disagree on
everything without resulting in the death of innocent Dwarves? How
long can the feuds continue before another force like the Mariean
Empire steps in to intervene? What will happen if the Dwarves stop
treating the Dragons like divine beings? Can the rest of Desylinn
avoid being dragged into the intrigue and machinations of the various
Dwarf clans?
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