Though the main continent of Desylinn is where most of the
peoples in the world live, it is not the only land and they are not the only peoples
that populate the world. Some lands are well known and even have large
populations of humanoid races, like The Northlands or the The Thousands Islands
of Go’Arig. Others are just rumors, legendary places where only the most
courageous adventurers tread. These places are home to strange creatures, some
not unfamiliar to the standard person from the mainland.
The Northlands
The Northlands
North of Desylinn surrounding the North Pole a large sheet
of continental sheet of ice, called the Northlands by people on the main
continent, is the homeland of the elves. Those elves living on the ice call it
the Palace of Mari’es. The father of the elven race, and one of three gods that
make up the Seal, sits on a throne at the center of a massive ice palace made
of frozen blocks from the bodies of his honored sons and daughters. The god,
forever frozen by the power of the Seal, gives off a glow that illuminates the
palace through his icy translucent skin. Beneath the palace tunnels crisscross
the frozen shelf in a nearly perfect grid and at each junction a lantern adds
the brightness of Mari’es. For leagues around the pole an eerie ethereal glow
can be seen, becoming ever brighter as one nears the palace and near blinding
inside. Mari’es is forever surrounded by the descendants of those elves who
never journeyed south, periodically speaking to them and directing them in
machinations that only a god would fully understand.
A handful of fortresses sit along the coast, made of ice, manned
only by the descendants of elves that never left the frozen land. They hunt the
artic sea life and cultivate the ocean for food to send back to those elves
living in the palace. They also keep a watchful eye on their neighbors to the
south, who they consider little more than beasts. And the deep oceans where
strange beings and travelers are said to live.
The Abysmal Depths
The oceans team with life: Fish, marine mammals, great ocean
dwelling beasts, and intelligent creatures all exist beneath the sea. Divided
into three regions the ocean has developed its own surprising breadth of
culture. The northern region, between the mainland and the Northland, is home
to strange intelligent fish. The unusual species have developed a magical
system in which individual breeds of lesser fish each have a single magical effect
that can be used. They can tap into this magic, casting spells through
touching, rubbing, biting or fully eating the unintelligent fish.
The center region, the oceans around Desylinn and just to
the south, are teaming with more recognizable sea-life that is fished and
hunted by those living on the coast of the mainland and the nearby islands. In
underwater caverns just off the coast live two dominant races, similar
physically with rough humanoid shapes and features but differencing greatly in
temperament. The peaceful Bortaryen seek a pastoral life, cultivating and
domesticating the sea-life, while the more aggressive Shartaryen have begun to
dominate those nearby, acting violently against the more peaceful cousins and
others of their own species.
The southern seas surround and including the Thousand
Islands are home to races of sea people who are half men, half fish. Of all the
ocean races these are the most welcome to contact by surface dwellers. These
beings have vast city states and will often parlay with ships coming and going
to the islands. With a human torso and a lower portion that takes on the aspect
of specific kinds of marine life, these are the least alien of the races to
those on the surface. In the region furthest to the south of the islands there
is rumored to be an underwater race that can only mate with humans of the
surface. These tales are laughed at as rumors, but strange human villages
appear whose inhabitants have waxy pale skin, strange buggy eyes and wide
grotesque mouths. Travelers to these islands who go alone never come back.
The City of the
Kado
At the center of the world the god Daikado is sealed, one of
the Brothers whose anger sundered the heavens. His servants, the Kado, large
toad shaped men that carry his will through the world are said to create
earthquakes where they go, releasing his toxic breath. When the Kado do not
travel the vast underground highways that run beneath the surface they rest in
their “city”. The City of the Kado is rumored to be near Daikado, with
cyclopean temples of vast archways and columns to the god. There is no trade or
enterprise here. Here they sleep, sometimes for decades or centuries, until
called into service by their god, or until curiosity takes them away from the place
itself. They can be sometimes be found on the surface acting as a proxy in a
shrine or temple for Daikado, but most often they are encountered on the
massive underground roads by travelers who have un-wittedly discovered the
Kado’s highway through the world.
The Thousand
Islands of Go’Arig
Far to the south of the mainland islands spot the seas like
pepper. Go’Arig, the largest of the Southern Islands, sits at the center of a
vast chain of archipelagos that span the southern ocean. The islands are
settled mostly by humans, but a few enterprising Lash-ti-nowish can be found on
the more northern islands. Several distinct cultures exist throughout the
islands, though many have common traits. Much like their northern cousins the
humans of many of the islands form loose confederacies. Unlike their northern
cousins many are still warlike and these confederacies are slowly forming
island nations.
The largest island of Go’Arig is ruled by a single king and
a caste of powerful and wealthy nobles. They trade with their more aggressive
and powerful neighbors, encouraging them to attack each other. They have begun
forging metal weapons, thanks to a small contingent of the Blacksmiths guild
who seek to form monasteries on some of the less populated islands. The
Merchant’s Guild has sent emissaries as well, hoping to open up established
trade routes for more accessible spices and wood. On the islands furthest south are rumors of
cannibals and much worse things.
The City of the Lalt
Like Mari’es who sits on his icy throne at the north pole,
Tlal is suspended high in the clouds above the south pole. Sealed unmoving except
for the twirling of his massive tail he is served by the Lalt. Surrounding Tlal
is a magical bank of tangible, solid clouds that serves as a home to his
servants. Much like their cousins the Kado, the Lalt spend most of their time
performing tasks for their master, usually carrying large magical storms north
to the Thousand Islands or even the mainland. They spend the remainder of their
time in the cloud banks of their “city” sleeping between
tasks. Like the Kado, they can sometimes be found on the mainland acting as
emissaries to the cults that worship their master. It is possible to travel on
the clouds nearest Tlal where the Lalt reside, if one can manage to get there.
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