Other Religions of
Desylinn:
Cults
abound throughout the world, worshipping an aspect of a single god or paying
honor to several gods. There are a handful of faiths other than those mentioned
in the previous post. These churches and cults have massive influence on
Desylinn. Some are loosely organized but share common themes in their worship, others
venerate a specific god as creator of their race affecting their culture and politics.
Some of these faiths welcome worshippers with open arms, while others attempt
to remain secretive.
The Cults of the
Brothers: (Violence, Earth, Storm): Cults venerating the brothers
Daikado or Tlal are common. This is especially true in the Kindred lands where
the races of the Kindred still practice ancient tribalism rather than the
current khan society. No cult venerates both brothers, instead choosing
one or the other, and declaring any cult worshipping the opposing brother as
mortal enemies. Violence is a sacred act made more holy if the violence is done
to the “enemy”. The cults can also be
found in the lands of the Geato Marsh, practiced by a few of the more
bloodthirsty lizard folk who have been influenced by their Kindred allies. Cults
made up of Gren males worshiping one of the brothers are not uncommon. These
cults rarely last long as Gren tend to embrace the violence too
enthusiastically without the influence of the Soothing.
The First Forges
of the Ancestors: (Dragons, Stone, Crafting, Honor, Humility): Paying
deep homage to their ancestors, the Dwarves also revere and honor the Dragons,
worshiping the divine creatures which guide their race. Since the Dragons reawakened
after the collapse of the Empire of Mariea, there has been resurgence in
pilgrimages to earn a place at the First Forges. It is here where a clan’s dragons
hold court and the seers who have followed the Paths of the Ancestors can
consult with the divine “parents” of the Dwarven race. The Path of the
Ancestors can be taken either through the maternal line or the paternal line,
tracing oneself generationally back to the First Forge and walking back through
the line to the clan’s First Forge. Most view this as metaphorical, choosing to
“walk” the path between two altars at one of the holy sites. However the most
devout will physically walk from shrine to shrine until they arrive at the
First Forge. The devout who take arduous journeys earn significant respect from
fellow Dwarves and from the Dragons.
The Chantries of
Mar: (Law, Tyranny, Conquest, Light): The Imperial Elves worship Mar
like children worship grandparents. There is a certain awed reverence as well
as an enthusiastic hope in the ceremonies of the elves that does not exist in
their culture outside of their cathedrals. Mar, being the literal grandfather
of the elven race, is one of the few gods that actually welcomes worshipers.
Part pomp and pageantry, part genealogy those Elves active in the Church learn
the chant of their ancestors back to Mari’es the father of the race. The
shorter your chant, the more pride and honor you have among the church and the
race. While the elves worship Mar with a
strange enthusiasm, there is little in the way of outright worship of Mari’es.
He is respected and honored but there is little worship among the Elves in
Desylinn. There are faithful who will make a pilgrimage to the Throne of Mari’es, in order to honor their father and their divine grandfather. Most
never return from these journeys, but whether it is because they have chosen to
stay at the Throne or because they have perished few can say.
The Temples of
Ishari (Truth, Running Water, Purity, Visions): Before the Empire of
Maries encroached on the Geato Marsh, the temples and shrines of Ishari were loosely organized with tribal seers
wandering the swamp and guiding the villages. After the Empire’s fall the church
became more militant, bringing order to the Marsh. It has since become a loose
confederacy of village shrines and temples, controlled by the priestesses of
Ishari in the City of Pure Waters. The city has always been their holy city but
has become even more important since the church's organization. The church is
highly structured with holy days and weekly observances, with emphasis placed on
truth and purity. They also strive towards fulfilling and preparing for the
visions of the priestesses. Telling a falsehood in a temple of Ishari is always
met with a watery death, and because her temple is usually filled with
magically purified river water, this death comes immediately.
The Nameless One:
(Unnamed things, Ugliness, Sacrifice) There are no true cults or
churches to the Nameless One. Those created from the Sundered God’s body may
say a quiet prayer of thanks after waking, after a battle, or
after a long journey, but no temples or shrines exist. He is treated as a divine
judge, particularly by the Kindred races, who believe they must stand before
him and be accepted as one of his teeth. The belief is learned by Kindred
children, and is carried into adulthood. Whether the Nameless One actually does
stand in judgment, and more importantly what he actually judges, none can
say. But the idea carries weight even by Kindred raised outside the khan.
The Cults of the
Wild Ones: (Beauty, Desire, Passion):
The gods Shala, Daros, and Kuro are worshipped by the Gren as the creators of their race. They are venerated by artists, musicians, warriors, and lovers. Most cults
are impromptu affairs, coming into existence when there is a perceived need,
and dissipating as soon as the congregation loses interest. Gren ceremonies are
typically short and informal, making a sacrifice of wine, song or dance to the
gods as a simple acknowledgment before celebrating. The Gren women will conduct
secret quiet ceremonies to Shala once or twice a year, and at the same time
Gren men will banish themselves to secret places to revere Kuro. These rituals
sometimes become bloody and disturbing affairs. The Wild Ones, the three gods
other than Daras that can slip through the Seal, will sometimes create their
own cults, making them large and extravagant before being distracted by
something else and moving on.
The Church of
Divine Harmony: The Church of Divine Harmony honors divine love,
especially that between Nhoj and Ssitta, rather than a single or small group of
deities. The Church’s primary motivation is to honor creation, which they see
as coming from the divine love of Nhoj and Ssitta, but also through the other
divine couples. They worship Nhoj and Ssita as well as Bahu and Tiala, with
many sects also revering Ariga and Bjord Half-foot. Most of the weddings
throughout Eartlinn are conducted by the clergy of this church. The religion is
not particularly formal, finding the celebration of love through simple acts
between couples and treating marriage, consummation, and even child-birth as
sacred joyful rites. Ceremonies are celebratory in nature without strict
tenants. The clergy are typically couples who are happy to give love and
comfort to anybody seeking it, and will dole out advice to the lovelorn and
heartbroken.
Cult of the
Unmaker (Destruction, chaos): The only cult of Nhoj dedicated to his
aspect of Chaos to remain in existence longer than a few arbitrary years or
decades. Being far more organized than any cult dedicated to chaos should be
the Unmakers have two clear goals: First seek out lost knowledge and divine
artifacts from the First War, the war fought between Njoh and Mar over Ssitta
in the days before mortals. The second goal is to use the artifacts, bits of
knowledge and raw magic to seek out those it considers abominations and unmake
them. The history of the cult is contradictory, much being lost to time. Those
that are particularly devoted have an uncomfortable aura about them and a
distant mad look in their eyes. As if they had looked through the Chaosgate
itself.
The Bloody Sacrament
of the Everwar: More than a simple cult of the Brothers, the Sacrament
is organized, efficient and focused. The goal of the Sacrament is simple: All
of Existence must choose a side of one of the Brothers, and until that time the
Sacrament must endeavor to convert each and every thing to the battle. A
congregation will worship either Tlal or Daikado never both, and violence will
erupt between the opposing congregations. But each congregation will work
together to bring outsiders into their battle. The Sacrament’ goals are not obvious,
and they may appear as a cult or church of another god from the outside.
Seeking out the downtrodden and the disenfranchised, as these individuals most
often make the most devote adherents. The Sacrament often conducts secret
esoteric rights, only including converts after they’ve completed certain forms
of initiations that range from dangerous to humiliating. The Sacrament will
happily convert entire villages to lead them to war. They will also seek out
separate cults of the Brothers to bring them into the fold, or annihilate them
depending on the sect.
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